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Edit Driver

Manage driver profile and attributes


Identity
Track lap-time data assumes a top-team reference car. Flat pace-only gap from this car's top speed/acceleration/cornering deficit vs. that reference car — positive = slower. 0 = reference pace.
Separate from pace: how much faster this car's tyres wear vs. the reference car's tyre-preservation stat. 1.0 = no gap, 1.44 = 44% worse.
In-Game Attributes (0–100)
Core Skills
Finesse
Aggression
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